Unluckily there are only two experiences in the Rift version, so after I tried this one, I was left with the willing to play again to try a new different scary situation, but I was unable to try it.If you aren’t careful, the illusion created by a virtual reality headset can be broken pretty quickly. Ok, so you are on this little platform on the top of a skyscraper. Then… well, I don’t want to spoil you, you have to play the game by yourself! Anyway, I can say you that the experience continued giving me emotions. It has been the moment where I got the biggest fear of height in VR. I really felt the fear of height in that moment. But things got even worse when the structure of the platform began to bend and move. This platform was very thin and was the only thing preventing me from falling down hundreds of meters. But the worst happened when it put me on a very little metallic platform on the top of the skyscraper (seemed something like a piece of the antenna of the building), while he continued his fight. I was there, on him, while he was climbing a skyscraper… not that comfortable. ![]() The robot took me and climbed the building while fighting with planes. The super-cool robot while fights with planesĪn explosion happened and the wall with the window wasn’t there anymore. If you’re too scary too look… well, your only choice is to close your eyes and turn your head! (Or maybe to pick a more relaxing experience like Dear Angelica) So, if you hear a noise on the left, the noise will continue to be emitted until you look at your left. At this moment things are still quiet…Īnother thing that I appreciated about this experience is that it follows what the user is doing: I mean, to avoid the fact that the jumpscares happen at your left while actually you’re looking at the right part of the room, the experience doesn’t go on until you look at the point the devs want you to look. I particularly loved how they used lights and sounds to increment the fear of the player, it is wonderful. Also the graphics, the sounds and the lights are all well crafted and studied. I think that they’ve played very well with the alternance of jumpscares and quiet moments, because in the end you live in a consistent state of anxiety waiting for the next thing that will scare you. I must admit that while other experiences like The Affected have scared me more, Face Your Fears has given me some thrills. And while in the beginning will happen things that won’t scare you that much, the more you go further, the more jumpscares become effective. The game is all about that: it is well played on you waiting for something that may scare you. Then other noises: at that moment I could clearly see that some objects were moving by themselves. Nothing happened, until I started hearing some noises… but looking in that direction, I saw nothing. Sometimes the lights of the cars passing by gave a little moment of full light to the room, but then nothing, only silence. No noise, just a little ambient light from the outside. I was in this very well crafted bedroom, the bedroom of a baby. Whatever book you choose, things aren’t going to be alright ![]() I picked the first one and waited for my torture. ![]() A new immersive menu let me choose between three books to read before going to sleep, that correspond to three different experiences of this environment. I picked up the right door and I was taken into a dark bedroom. You are in front of two doors of two little houses and you have to choose where you want to go: you know that every one will take you to some experience you won’t like, but you absolutely don’t know what you will presented to, so you just choose using your gut. If you’ve read my review of Sneaky Bears VR, you know how much I love this kind of menus and the presence they offer, so I loved this choice. Once started the Oculus application, I was presented with the initial menu: it was not a 2D menu, but an immersive menu, a menu embedded into the game environment. I’ve tried the Oculus Rift version: there’s also the GearVR one that is far more complete (it has a lot more experiences), but my phone for some reasons refused to make me try it (damn!).
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